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Appendix D: Key Models and Frameworks

Appendix D: Key Models and Frameworks

ADDIE Model
Analyze → Design → Develop → Implement → Evaluate.
A cyclical process that ensures systematic and learner-centered course creation.

Gagne’s Nine Events of Instruction
A framework for structuring effective learning experiences that engage attention, provide practice, and enhance retention.

Bloom’s Revised Taxonomy
A classification of cognitive learning objectives: Remember, Understand, Apply, Analyze, Evaluate, Create.

Merrill’s First Principles of Instruction
Focuses on real-world problem solving, activation of prior knowledge, demonstration, application, and integration.

Universal Design for Learning (UDL)
Encourages multiple means of representation, engagement, and expression to ensure accessibility for all learners.

Glossary of Terms

A quick reference list of key terms used throughout this book:

  • AI (Artificial Intelligence): Technology that simulates human learning and decision-making in eLearning environments.

  • Authoring Tool: Software used to create digital learning content (e.g., Articulate Storyline, Rise).

  • Cognitive Load: The mental effort required to process information.

  • Contiguity Principle: Aligning text and visuals close together to aid understanding.

  • SME (Subject Matter Expert): A content specialist who contributes domain expertise to course design.

  • Storyboard: A visual plan outlining the flow, visuals, and interactivity of an eLearning course.

  • UDL (Universal Design for Learning): Framework for designing inclusive learning experiences.

(For a full glossary, refer to the dedicated Glossary section earlier in this text.)

License

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A Journey Through eLearning Design Copyright © 2025 by Dr. Tasha Bennett is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License, except where otherwise noted.